Thiefs Escape
Sure you've stolen the King's prized crown, but can you escape the castle alive?! Inspired by Tower of Greed and Canabalt!
This game was a fun one-week project and it gave me some great ideas for a [Visible] III gameplay mode (can you imagine?!) It was my best paid game as far as time I spent on development vs money earned. It is a sad realization that the flash market still doesnt have the money to pay for epic multi-month projects unless you are established already. Someday...
This game was a fun one-week project and it gave me some great ideas for a [Visible] III gameplay mode (can you imagine?!) It was my best paid game as far as time I spent on development vs money earned. It is a sad realization that the flash market still doesnt have the money to pay for epic multi-month projects unless you are established already. Someday...
Revert to Growth
You've crash landed on an unknown planet and your ship is in ruin. If you want to return home, you must rely on nature, and revert to growth!
This was probably the funnest game to make for me out of all my games, and it was the highest amount of money after development costs were taken out. This game had the highest score of all the games I have made to this point. Hopefully I will beat it soon.
This was probably the funnest game to make for me out of all my games, and it was the highest amount of money after development costs were taken out. This game had the highest score of all the games I have made to this point. Hopefully I will beat it soon.
[Visible] II
This game broke a lot of milestones for me. First game of mine to get an award on Newgrounds, first game of mine to get the coveted front-page of Newgrounds, highest sponsorship price, and first game of mine to confuse the hell out of me.
A huge improvement from the first, better art, controls, collision, etc. It started off stronger than [Visible] getting to the 1,000,000 view mark three days faster. Yet it slowed down an incredible amount, and didnt get 1/4 of the distribution of the first. I blame the ads. Never again (maybe).
A huge improvement from the first, better art, controls, collision, etc. It started off stronger than [Visible] getting to the 1,000,000 view mark three days faster. Yet it slowed down an incredible amount, and didnt get 1/4 of the distribution of the first. I blame the ads. Never again (maybe).
Star Catch
Well, theres not much to say about this one. It was made to take a break from [Visible] II, which got extremely agrivating at around the halfway point. This game makes orb hunter look successful.
Dont get me wrong, this is certainly better than Orb Hunter, but I think it got unlucky as far as plays go. My first game with particle effects!!!
Dont get me wrong, this is certainly better than Orb Hunter, but I think it got unlucky as far as plays go. My first game with particle effects!!!
[Visible]
My first (true) success. This is also the point where I learned about FlashGameLicense.com and made actual money making games!!! What an exciting point in my (at this point) 7 month career.
The game has garnered over 4,000,000 views and a love-hate relationship with players.The first of it's kind, it is notorious for being extremely difficult.
The game has garnered over 4,000,000 views and a love-hate relationship with players.The first of it's kind, it is notorious for being extremely difficult.
TeleGrav
This is what I'd call my first success. Well, if I didnt have successful flash games now, anyways. It was my first game to make more than 100k plays (paling in comparison to the [Visible]'s). It was also my first game to get over a 3.6 (considered and awesome [or blue] score).
Getting a blue score within 4 months of learning flash, some went on to call me a prodigy. Others that werent related to me said: "Eh, this game is ok."
Getting a blue score within 4 months of learning flash, some went on to call me a prodigy. Others that werent related to me said: "Eh, this game is ok."
Orb Hunter
This was certainly an improvement from the "prequel", even though they arent really related. I just used the assets from Coin Hunter and threw "Orb" behind the name.
You can actually kill the badguys in this one, so it's more fun than running helplessly through a swarm of them, hoping you'll survive. You even get a range of powers, like teleporting (which I would use for my next game), and fireballs!!!
You can actually kill the badguys in this one, so it's more fun than running helplessly through a swarm of them, hoping you'll survive. You even get a range of powers, like teleporting (which I would use for my next game), and fireballs!!!
Coin Hunter
This was the first game I have ever produced. When I look back on it, I really cant believe I made something that bad...
Anyways, get the coins. Sure the difficulty curve is bad, sure the gameplay could use a bit (to the 7th) of polish, sure the graphics could use some work. It's no Revert to Growth thats for sure. Enjoy my first attempt at making a flash game.
Anyways, get the coins. Sure the difficulty curve is bad, sure the gameplay could use a bit (to the 7th) of polish, sure the graphics could use some work. It's no Revert to Growth thats for sure. Enjoy my first attempt at making a flash game.











